Title: Link's Awakening (Yume o Miru Shima, or "The Dreaming Island" in Japanese)
Original Release: June 6, 1993
Game #: 4
Chronologically: #4, Young Link timeline
The first three Zelda titles were all distributed on Nintendo's main consoles, the Nintendo and the Super Nintendo. Link's Awakening was a whole new animal - for the first time, Zelda came to Nintendo's new and increasingly popular handheld console, the Gameboy. The original release of Link's Awakening was in black and white, which drove away many gamers who found it too difficult to distinguish between items and dungeon features without color. In response to those complaints, Nintendo re-released Link's Awakening for the Gameboy Color, changing a few gameplay elements and adding bright, vivid coloration. I will be playing this version of the game, called Link's Awakening DX.
This was also the first Zelda game to take place outside Hyrule, instead located in a mysterious land called Koholint Island. It was also the first Zelda game which didn't feature Princess Zelda or Ganon, thus totally changing the nature of the Zelda legend. Finally, and most interestingly (at least to me) Link's Awakening does not have a cut-and-dry happy ending. It is considered by many to be the saddest in the series, and the most ambiguous in meaning.
Graphically, Link's Awakening DX is impressive for a Gameboy game, but Link's Awakening is lacking in definition, making it difficult to play. Regardless, next to Pokemon, Link's Awakening was perhaps the most popular Gameboy game ever released, selling around 6 million copies worldwide.
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