Even Link likes plush toys. |
Secret Seashell |
"Link's Awakening features non-player characters who help the player figure out where to go next, including Ulrira, a shy old man who communicates to Link exclusively by telephone. Other characters Link meets on his quest include cameo characters from other Nintendo titles, such as Yoshi, Kirby, Dr. Wright (renamed as Mr. Write) from the Super Nintendo version of SimCity, and exiled prince Richard from Kaeru no Tame ni Kane wa Naru.[16][17][18] An enemy from the Mario series called Chomp was included after a game programmer implemented the ability for Link to grab the Chomp and take it for a walk. The inclusion of characters from other series is described by Tezuka as a result of the game being developed in an unrestrained way. Tezuka joked that these inclusions made Link's Awakening like a parody of The Legend of Zelda series.[17] The island is also inhabited by characters who break the fourth wall; for example, little children inform the player of game mechanics such as saving, although they have no idea what this means."
The goal of this game is to wake this thing up. It can't take itself seriously. |
Link's Awakening is described as the first game in the series to "have a proper plot," in the words of Eiji Aonuma, despite the fact that it's "like a parody" of the Zelda series. I would probably consider this to be the first Zelda game which would be universally loved by modern fans of the series - while Link to the Past was fun, it doesn't really combine all the Zelda elements of platforming, puzzles, plot and silliness quite as well as Link's Awakening does.
Anyway, on to the actual gameplay.
Link's Awakening works on a two-button system - you can equip any item (including sword and shield) to one of two buttons, A and B. This allows for tons of possible combinations, some of which allow for different abilities - for example, Pegasus Boots+Roc's Feather results in a long jump, Pegasus Boots+Sword makes Link run forward with his sword out, etc. This makes Link's Awakening much more complex in many ways than either its predecessors or successors.
Slimy eye, ew. |
The dungeons are well-themed, much moreso than any of the previous games. The third dungeon is opened with the "slime key" and is called the Key Cavern. The boss of the dungeon is a slime and the dungeon is full of little slime enemies, and the dungeon itself is full of locked doors and requires well over ten keys to complete it. (The dungeon layout also looks like a key.)
It's the Key Cavern. It looks like a key. What else do you want? |
In short, I'm enjoying this game very much and I hope to finish it in the next week or so. Stay posted!
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