Friday, January 22, 2010

It's not really a Zelda post, I know. Sorry.

I'm still fighting my way through Zelda - things have taken a turn for the even more difficult. The creators of this game thought it would be really cool to make the boss of the last level be the sub-boss of the next level - sometimes in multiples. The situation displayed to the left (those are three versions of the boss of the second level, Dodongo) among other situations of increasing difficulty in this game has led me to use a TOTALLY ACCEPTABLE and charmingly retro approach that is TOTALLY NOT CHEATING to successfully beat the rest of this game without hurting myself or others.

They call him...the Game Genie.

If you're too young or too lame to remember the Game Genie, it was a system which allowed you to type in codes for your NES games which would alter the stats of your character, sometimes going as far as to make them invincible. Anyway, it's totally not cheating and is a fully legit and WIZARD way to get through a difficult game, so I'm rolling with it.

In any case, it helped me get from the situation above to VICTORY. The Dodongos also look uncannily like me after eating too much pie when you deposit a bomb into their stomachs, except cuter.


Anyway, this is not a real "finishing the game post," but I promise it is coming soon. I'm on the 7th level of the game and I'm pleased to report that after two remarkably monotonous levels, this one is a lot more puzzle-heavy - you even need to give a moblin a certain item (namely, a hunk of meat) in order for you to get through it, which is probably the very first "fetch quest" in history.

More later! Byeeeee!

2 comments:

  1. I know, Remi. I know. But the rest of the game is/was Game Genie free, fear not.

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